Showing posts with label installation. Show all posts
Showing posts with label installation. Show all posts

Wednesday, June 24, 2015

Fair Play #ShareTheDerby #Exergaming Coke

Sharing a drink with a rival fan is not something we typically do.  At last year's World Cup, Coke commissioned the Fair Play video vending machines that gave away free Cokes, as long as you pressed the button at the same time.

Via 
Buzz Click here to read more of ExerGame Lab's archived posts involving exergaming advertising installations

Monday, June 22, 2015

Night Bright Nocturnal Interactive Discovery


Although this is an old post, it is a great example of using gaming technology (Kinect) to promote exploration and learning. In this immersive exergaming experience,  participants are encouraged to move and interact with the digital environment that respond to them. For example, "Some creatures will also only come out when the forest is quiet, so you have to listen for the sounds they make to locate them."

Night Bright is an interactive installation by @design_io of nocturnal discovery #openframeworks | CreativeApplications.Net:

'via Blog this'

Thursday, October 30, 2014

Eco-Cam Recycling #Exergaming With a Twist

Committing to sustainability and environmental healthy practices is an important component of wellness and this installation called Eco-Cam certainly could help to promote environmental health. Using a vending machine type installation WondermanBA created an installation that required people to twist water bottles in front of a camera. The camera records your act of eco-kindness and posts it to social media to prove that flexing your muscles can be fun and earth-friendly.

Via Bonaqua and Adeevee



Click here to read more of ExerGame Lab's archived posts involving advertising installations

Friday, May 23, 2014

Challenge Your #FutbolNow Skills on Pepsi #Exergaming Vending Machine

Challenge your own footie skills with this #exergaming Kinect installation in time for the 2014 FIFA World Cup. Available in only 20 locations worldwide, if you are able to match the skills and get enough points in 30 seconds, you can earn a Pepsi.

Exergaming Points 2 Ponder
  • With many of these games, having a certain competency level prior to playing will translate to better in-game success, but if you are not as high-skilled or have low fitness levels, playing exergames (fitness video games) can be a frustrating experience. 
  • If we are trying to build perceived competence, autonomy and relatedness - we need to ensure there are ways and game play mechanics that support these Self-Determination Theory principles.
Via Digital Buzz & PR Newswire
Click here to read more of ExerGame Lab's archived posts involving installations.

The interactive vending machine allows customers to show off their soccer skills utilizing Microsoft Kinect technology, with no purchase necessary. Users can create an avatar with their name and begin earning points immediately. Throughout the interactive experience, fans are encouraged to keep the virtual football in the air for 30-seconds as they move through a series of skills challenges. Advanced players can earn bonus time and compete for "Hall of Fame" recognition at each location.

Enhanced by Zemanta

Sunday, March 16, 2014

Nike House of Deadly: Stadium #Exergame Installation


Playing football (soccer) is hard enough when you're playing against humans, and now with this Nike House of Deadly stadium installation, you get to learn what its like to face a computer in a virtually immersive #exergaming environment. BBH Asia Pacific created the a virtual- meets- physical football game for a single player to launch the NIKE Hypervenom football boot in Asia.
Using software from Arstic and infrared cameras to detect ball and player movements, a customized experience was developed to have players avoid the lights shining down on the surface of the mini-pitch and shoot at periodically flashing targets on the side walls. Would you like to try this #exergame installation for yourself, your soccer team, or PE class?


Check out after the jump for more photos of the installation

Monday, November 29, 2010

German Kinect launch uses projection mapping

In Germany they like to do things bigger and more dramatically.  Take for example the recent launch of Kinect for Xbox.  A huge interactive art installation using projection mapping was created especially for this event.  Although they weren't playing any Kinect game, the idea is that you can play games by moving your body.  Keep playing my friends!

Xbox Kinect Launch - Interactive Art Installation from seeper on Vimeo.

Posted via email from ExerGame Lab's posterous

Tuesday, July 20, 2010

Hop! To Happiness & Health (exergame)

Click here to read Hopscotch Hero

Although this is an older installation, it reminds me of the simple games we all played when we were growing up. It's interesting to play these games with students now because they haven't grown up playing them. Hop! was created by Tinker for the 2009 Kinetic Art Festival. Can simple games like Hop! inspire more movement and social interactions?  Can more than one person play on it a time?  It sort of reminds me of Modular Interactive Tiles (formerly Therapy Tiles) from Henrik Lund and Lightspace Play Floor & Wall.

the installation consists of a vertical light display that reflects and responds to play happening on a chalked-out hopscotch game on the ground. users play the game as usual and can watch as their actions on the ground are translated onto the colourful display. [Via Gizmodo]

Hop from Tinker on Vimeo



Saturday, July 10, 2010

Vinyl Record Exergame Spins Me Right Round Like a Record Baby

The Run-Around: Huge Vinyl Record = Tough Workout:
Theo Watson is at it again by making Vinyl Workout project the next possible music-based exergame.  Once a song is selected (no idea how that happens), you walk along the projected image of the record (I know old school for some us) and the song play faster or slower according to your walking/jogging/running speed - literally spinning you right round like a record baby.  Is there a threshold limit at each end of the speed spectrum? Running backwards makes the song play backwards,  as it is a "virtual" augmented representation of our old turntables without true a physical interface. We've seen plenty of Wii based DJ controllers but none that involves walking.


Vinyl Workout from Theo Watson on Vimeo.
WIBC (Wouldn't It Be Cool) to have a couple of of these turntables running side by side for DJ's to operate and use in a club.  Now that would be some really cool sweaty beat-mixing!  OK Theo - you have your next project!

Theo Watson's work has been featured before here on the ExerGame Lab for his interactive installation Funky Forest. More from Theo Watson on Vimeo

[Via Gajitz]

Friday, May 21, 2010

Army of Adruinos Powering Next-Gen ExerGames


I enjoy seeing the many projects out there that have to deal with movement and interaction (Example 1, Example 2, Example 3, Example 4); however, I'm starting to believe we're seeing too much replication and not enough immersive play elements or game design elements. That's not to say that these projects aren't totally awesome  - I can't do any of these projects - I'm simply commenting as an outsider who sees massive potential in these interactive architecture and exhibits to help to combat a sedentary lifestyle and low amounts of physical activity. The wall is powered by 3 Arduinos, 5 Maxbotix LV-EZ3 proximity sensors, 12 servos and 2 TLC5940s that control 32 high power led drivers that power 64 3 watt LEDs for RGBW color mixing.


FYI - Terrible soundtrack so make sure your sound is not turned up.
interactivewall.jpg
Although not motion sensing, the LightSpace Floor and Makato Arena will be on display at the Games For Health in Boston next week with Tommy, Ed and Parker from Exergame Fitness
Audience - rAndom International from Chris O'Shea on Vimeo.


Tone Garden from Stephanie McCarty on Vimeo.


Anthros from Rich Gilbank on Vimeo.
Anthros is an interactive installation which leverages the characteristics of emergence for an immersive experience.  It was shown at Meta 2010 at Arta Gallery in the distillery district of Toronto, Ontario.  

[Via Make, MakeCreativeApplications,  USF ]

Friday, January 15, 2010

Get Your Bike On! ExerGaming Bike Bonanza Round-Up

This is the Penultimate guide to ExerGame Biking.  Whether you want to hack your wheels to work with your PC, PS2, PS3, Xbox, Mac or you prefer to buy a commercially available one, there are certainly lots of choices. Scroll through to see the only place to find them all corralled in one place…the ExerGame Lab blog - Giddy up!

If I’ve missed anything, please let me know at exergamelab AT gmail DOT com.
Have a great weekend and if you haven’t already done so, please consider giving to the rescue efforts in Haiti by donating to your favorite charity including the Red Cross.

HACKS

Hack #1: Project Excite Bike is a home brew project putting an old bike together with an Xbox 360 to play more than just racing games. They are apparently going to release the schematics and software so that you can do it yourself (DIY) so check back in a bit.


Categories: Speed Mediated ExerGaming – SMG
Price:?




Hack #2: Engineer Cameron Etezadi posted his hack to create his own bike trainer computer instead of purchasing $1000+ unit. Of utmost importance to his design was a quality fluid resistance trainer unit, and he went with a Kinetic by Kurt model. I don’t think he hacked it originally to use as a game controller – but I think it is capable of being used. (Speed Mediated Gaming –SMG)


Categories: Bike Trainer, Bike Simulator, Speed Mediated Gaming – SMG
Price:?





Hack #3: VR enthusiast Shingo showcases his SpaceBike setup that allows him to explore Google Street View, Google Earth, Second Life,  while on his rig hooked up to a virtual reality headset. Definitely a neat way to explore our real world without having to leave your house


Categories: Bike Trainer, Bike Simulator, Speed Mediated ExerGaming – SMEG
Price:?
bike-vr-rig




Hack #4: Using an Ubuntu-based laptop that is wired up to an Arduino, this group of hackers wanted to show how you keep it green by pedaling for your bits and bytes (internet flow).


Categories: Speed Mediated ExerGaming/Surfing – SMEG (internet surfing)
Price:?




Hack #5: CycleScore is a MIT student project that tied a Precor bike to some software built on motivational principles intending to keep you focused on specific task while pedaling your way through the game.  I’m not sure if they have commercialized this yet or if they are working with any other companies.


Categories: Bike Simulator, Speed Mediated ExerGaming – SMEG
Price: ?



Hack #6: Heart Burn is a research paper and project that demonstrates heart-rate scaling on a exergame bike project by a Queen’s University and UVIC research group. To read more on the Heart Burn project, click here.  When two players are playing cycling games where the speed of the cycling is tied to the speed of the game vehicle or person (truck, car, bike, etc..), the player who is more fit will always have an advantage over the less-fit player.Using logarithmic scaling of heart-rate response while playing, they were able to show two players of different fitness levels in a close competition using recumbent bikes hooked via the internet.


Categories: Bike simulator, Speed Mediated ExerGaming – SMEG
Price: ?



Hack # 7: Grand Theft Bicycle. is a game-installation by Steve Gibson, Justin Love and Jimmy Olson. Taken from an earlier post on my blog: “Now, for those not interested in a robot as a fitness leader, Grand Theft Bicycle is a PC hack based on GTA codes but re-worked so that the two competing gangs represent world leaders (Obama,Blair, Harper & Allis vs bin Laden, Hussein, and Jong-Il). Pedaling on the Borgcycle pedals your character's bike through "Bagdad" city and you use the controls mounted on the handlebars to jump and shoot your way to political and terrorist nirvana.” To read more on the Grand Theft BikExergaming, click here.


Categories: Bike simulator, Speed Mediated ExerGaming – SMEG
Price: ?


Hack #8: The Future of Exercise – a University of Victoria Computer Science project supported by Microsoft Research & LeMond Fitness. Created by three students (David Whittaker, Wes Alcock and Ryan Williams) along with Bruce Gooch their supervisor, this team took a $2500+ LeMond G-Force recumbent bike and converted it to a PC game controller for racing games and MS Flight Simulator X with heart-rate parameters embedded on-screen.

Categories: Bike simulator, Speed Mediated ExerGaming – SMEG
Price: $3000

PRODUCTS

Now, if you have some money to spend or you are a school looking to upgrade your fitness equipment, there are plenty of choices to look at and get sweaty. It all depends on what floats your boat.  Some of these bikes will be Movement Mediated Gaming (Gamercize), others will be Speed Mediated Gaming (eXerbike, GameBike) while others will be Non-Mediated Gaming (FXB). If I’ve missed anything, please let me know at exergamelab AT gmail DOT com.


Product #1: NeuroActive BrainBike designed by Motion Fitness, uses a high-end recumbent bike loaded with a pc, Gamercize's "patented response technology", and brain training software by NeuroActive. Essentially you will need to pedal to play any of the brain-training games (via arm supported mouse table) that works on 16 different brain functions (processing speed, selective attention, math skills, and visuo-spatial skills to name a few). If you stop pedaling, the games are paused until you start pedaling again.  This is one of the only Movement Mediated Gaming devices on the market as your game avatar/character/vehicle is not tied to the speed at which you pedal.


Categories: Bike Simulator, Movement Mediated ExerGaming – MMEG
Price: $3900




Product #2: Cyberbike is a new European software (Cyberbike Cycling Sports) and bike from Big Ben Interactive exclusively for the Wii.  Riding in this new planet Cyclo, you travel on the ground, in the air, and under water to collect the elements that are polluting planet Cyclo. PEGI: 3+ rating for up to 4 players and the bike peripheral is compatible with other racing games and capable of back pedaling and braking.


Categories: Bike Simulator, Speed Mediated ExerGaming – SMEG
Prices: £99.99


Product #3: Dogfight Interactive Flight Simulator is a full featured flight simulator interfaced with a high end exercise bike. The players propels the plane by pedaling and controls it by pushing and pulling on the spring loaded side handles.


Categories:  Speed Mediated ExerGaming – SMEG
Prices: $6995
 




Product #4:  eXerbike is an exergame bike that hooks up to a PS2 designed by Motion Fitness and Hoggan Health. Steer with the handle bars and peddle as fast as you can to beat your opponents and if that’s not enough you can turn up the resistance to make it even harder.

Categories: Bike Trainer, Speed Mediated ExerGaming – SMEG
Prices: Pro $3000; Junior $?

Product #5: Expresso – is a networkable Virtual Trainer that takes you on races or pelotons, throughout the world’s best courses and mountain climbs.  I think the fact that most Expresso bikes are connected to Expresso servers is a huge advantage over other products.  It runs on a PC platform and you can also watch TV or surf the internet on most of these units. There is a kids model as well as adult models.

Categories: Virtual Trainer, Bike Simulator, Speed Mediated ExerGaming – SMEG
Prices: $3000-$5000


Product # 6: FXB  the Fun Exercise Bike has no controls over game play in that it is neither speed-mediated nor movement mediated – all it serves is a place to cycle while playing racing games like Mario Kart.


Category: Non-Mediated ExerGaming - NMEG
Price: $140





Product #7: GameBike (formerly Cateye now through Source) works with any game console. Steer with the handle bars and peddle as fast as you can to beat your opponents.


Categories: Bike Simulator, Speed Mediated ExerGaming – SMEG
Prices: Home version $350, Pro Upright $1500,  Pro Recumbent $2000


Product #8: GameCycle is a hand ergometer adapted to use as a game-controller. What I think is great is that the cranking can be easily set to be reciprocal (asynchronous cranking) or non-reciprocal (synchronous) depending on the ability of the player and the therapeutic requirements. There’s also a great list of research benefits from using the GameCycle available here.



Categories: Bike Simulator, Speed Mediated ExerGaming – SMEG
Prices: Home version $350, Pro Version $1200

Product #9: Gamercize has a range of products for the home or gym but they all have patented technology that makes this company unique.  GZ units are compatible with all game consoles and PC’s and the technology works so that when you stop pedaling, your game goes into pause mode.  In order to play whatever game you want, you just have to start pedaling again. Richard’s unofficial philosophy is to let kids play as much as they want as long as they want, so long as they use the GZ device. Instead of a speed mediated gaming device where only racing games and simulators are most effective, you can effectively play any of the 1000’s of game titles available with much less sitting around. Last year they released a 3-in-1 Family Fun unit that is a recumbent bike, a rowing machine, and a Gamercize unit all built into one package.   Granted you cannot game while rowing, but at least there's an option for more than one activity unlike the rest of the devices. WIBC -  It would be really cool to try to put a unit together somehow with switches on the rowing handle and maybe some switches on the heel cradle footboard.


Categories:  Movement Mediated ExerGaming – MMEG
Prices: GZ Sport (pc, ps2, xbox,gc) $189, GZ Pro Sport (xbox360, ps3, wii, pc)  $289, GZ Kids Cycle (ps2) $299,  3-in-1 Family Fit $1500




Product #10: PC GamerBike (The MagneTrainer) looks to be the latest generation of the Neo-Racer which is no longer available. You can play your favorite racing games, FPS, MMOG, SL, or even their own software Island Works.


Categories:  Speed Mediated ExerGaming – SMEG
Prices: $209 cycle only, IslandWorks software $39


Product #11: Nextfit MOG – was a dynamo of a bike trainer which features variable resistance, and haptic feedback in three points (handlebar, seat, and pedals) to get a feel for the road.
Can be used on PC, PS2, Xbox, and most likely on the newer generation platforms as it connects via USB. You can even do LAN parties with up to 8 bikes connected. Navigation and game controls are built in to the handle bars. This is the Cadillac of GameBikes; however it is no longer available.


Categories: Bike Trainer, Bike Simulator, Speed Mediated ExerGaming – SMEG
Prices: MSRP $2500. Used from New Zealand currently in online auction and available for $795.

Product #12: Qmotions FunFitness Full Motion Game Controller is an interface between your game console (PS2 or Xbox) and your home exercise bike.
Categories:  Virtual Trainer, Speed Mediated ExerGaming – SMEG
Prices: $20-$90
_Qmotions FunFitness02.jpg_ Qmotions FunFitness01






Product #13: SimCycle is an at home cycle machine that hooks to your PC (via COM – does anyone have that anymore?) 


Categories:  Virtual Trainer, Speed Mediated ExerGaming – SMEG
Prices: $95 cycle, $40 for SimCycle Gamebox to use with PC games.




Product #14: Tacx Virtual Reality Trainer – a bike trainer is required for this package but besides multiplayer online races you can also work on your time trials from the comfort of your own home.


Categories: Bike Trainer, Bike Simulator, Speed Mediated ExerGaming – SMEG
Prices: Software ~ $120. Full rig - (Tacx Fortius Multiplayer Virtual Reality Cycle Trainer – T1930) $1600





Product #15: Trixter – Xdream bikes is the latest in the line of spinning cycles built to interact with PC racing software. It is also the “only interactive bike on the market which includes fully independent and analogue control brakes.” What I love about these bikes is the ability to stand up (like a spinning bike) and the independent steering / twisting actions afforded by the X-Bars arc motion and spring mechanism design.


Categories: Virtual Trainer, Bike Trainer, Bike Simulator, Speed Mediated ExerGaming – SMEG
Prices: $2000+





Product #16: VCycling is a virtual reality system that licenses the hardware and software from Tacx and targets the schools and clubs as opposed to the competitive cyclist.  I remember getting a demo from Buzz on their earlier system at least 4 years ago and I was impressed with the Tacx gearing and software.


Categories: Bike Simulator, Bike Trainer, Speed Mediated ExerGaming – SMEG
Prices: ?

Tuesday, October 27, 2009

Football Hero = Future of ExerGaming



In what can only be described as one of the largest multiplayer exergame / exertion interface / hacks around, the Kasabian Football Hero project is the mecca and future of ExerGming.  Football Hero is a three-story high projection system that involves five different colored players kicking balls at their designated colored targets attached to a wall. Kickin' & Rockin' the night away! [Via Gizmodo]

And here is the rest of it.

Friday, September 11, 2009

Grand Theft BikExergaming

Now, for those not intersted in a robot as a fitness leader, Grand Theft Bicycle is a PC hack based on GTA codes but re-worked so that the two competing gangs represent world leaders (Obama,Blair, Harper & Allis vs bin Laden, Hussein, and Jong-Il). Pedaling on the Borgcycle pedals your character's bike through "Bagdad" city and you use the controls mounted on the handlebars to jump and shoot your way to political and terrorist nirvana. I've been using the Cateye GameBike for a while and always wanted to try games where I could shoot something (not necessarily someone). Looks like GTB has melded the best of GameBike's features with the massively popular Grand Theft Auto series.
The viewer is mounted on the Borgcycle — a stationary, sensor-modified bicycle that operates as a joystick with any PC game — that he or she can pedal through “Baghdad” (which bears an uncanny resemblance to Las Vegas), or shoot Invaders and Insurgents.

Saturday, August 29, 2009

Presenting Active Gaming at 2009 Korean Serious Games Festival

Korea Gets Serious About Games: Active Gaming Included!

I am fortunate to be headed to Korea to speak at the 2009 Korean Serious Games Festival on September 25th-27th at the Seongnam Korea Design Center near Bundang. The Gyeonggi Digital Contents Agency (organizer of the festival) posted some promotional videos (in Korean) for 2009 KSGF on their YouTube channel.


Some of the exergaming / active gaming products going will be the iDance multiplayer system and a LightSpace Floor and Wall system. I will be traveling with Ed Kasanders and Tommy Seilheimer of Motion Fitness / Exergame Fitness and I just heard that Ole and Bas of Positive Gaming AB will also be presenting iDance at the festival. This will be a great opportunity to see how Korea is embracing Games For Health and what their goals will be for the next few years in terms of the Serious Games movement.

Rising star in the industry sees Serious Games as ‘an emerging blue ocean’

The South Korean government has pledged to invest 80 billion Won ($63m) into the nation’s growing serious games market.

The government expects these investments will catalyse the nation’s Serious Games sector growth to reach a market value of $400 million by 2012. The initial 80 billion Won investment will fund the development of general educational games, military simulations, as well as medical training titles.

The initiative was sparked from a joint effort between the Ministry of Culture, Sports and Tourism and national newspaper Etnews. Those two forces together sponsored the nation’s Serious Games Forum, a national network where professionals and interested parties could network and exchange ideas.

Yu In-chon, ex-film star and now South Korea’s minister of Culture, Sports and Tourism, said: “The functional game market is at an early stage, but the market is an emerging blue ocean. The government is going to give support to prompt private investment in that field.”

Last year the South Korean government had invested 350 billion Won in the recreational games industry. (Via )


And here is the rest of it.

Saturday, February 14, 2009

Total Immersion

Total Immersion requires Movement Experiences (TIME)


Total Immersion, a French company specializing in Augmented Reality installations, is one of many companies that bridge the virtual and physical worlds to produce highly interactive environments. One of the unique aspects of their D’Fusion® technology is that it easily integrates real-time 3D graphics into a live video stream. This technology, which I believe also includes their MLT (markerless tracking) technology, is unique because it does not use barcodes or RFID to track movements.

The screen-caps I grabbed from their promo videos show how to recognize different types of waste and to sort the recyclables accordingly. Creating physically and cognitively engaging environments is something both teachers and museum exhibitors seek to accomplish, and as exergaming technology continues to decline in price and increase in popularity - we will undoubtedly see more and more installations.

Enter your email address:

Delivered by TinyLetter