Thursday, June 7, 2012

Can You Learn to Surf Without Water? Try the iSurf Simulator #Exergame



i-Surfsimulators – who have been making surfing simulations since 1992 in Hawaii – announced the launch of a portable event exergame system that provides virtual “waterless” surfing, including two-player-on-screen interactive games. iSurf Simulators: Surf's Up!

Exergaming Points to Ponder (ExP2P)
  • I think any game is more immersive given the right conditions and environment. Take for example the authentic board to play on increases the realism. The larger screen or projector gives you a more visually appealing interface. And realistic and loud ambient sounds and feedback to provide knowledge of results and performance. These factors combined with the gameplay elements greatly impact user experience (UX) and thus the likelihood that it might be repeated in the future.
i-Surfsimulators Official Website

Click here to explore more of ExerGame Lab's archived posts involving simulators.


The 8th Annual Games for Health Conference in Boston, MA at the Hyatt Harboside Hotel is June 12-14 -- under one month away!
Register today at: http://www.regonline.com/gbew2012



Additional Games for Health Keynotes!
Constance Steinkuehler Squire, senior policy analyst for the White House Office of Science and Technology Policy, will discuss the opportunities for videogames to address national challenges, including those in health, health care, and biotechnology.

Bill Crounse, MD, senior director of worldwide health for Microsoft, will present “Connecting & Kinecting Health and Health Care,” which will explore how Microsoft and its partners are merging its information and game technologies to create global solutions for personal health and professional health care.

Jane McGonigal, New York Times bestselling author and co-founder of SuperBetter Labs, will highlight the design and release of SuperBetter, a game-based social application designed to help people boost personal resilience and lead healthier, longer, and more positive lives.


Jay Walker, curator and chairman of TEDMED, a global community of people who passionately believe that the future of health and medicine is here, will provide the end-of-conference special guest keynote: “Gaming the System”.


About Games for Health
Founded in 2004, the Games for Health Project supports the development of the health games community, champions efforts to mainstream health games, and brings together researchers, medical professionals, and game developers to share information about the impact games and game technologies can have on health, health care, and policy. The Pioneer Portfolio of the Robert Wood Johnson Foundation is a major supporter of both the Games for Health Project and its annual Games for Health Conference.


About the Robert Wood Johnson Foundation and its Pioneer Portfolio
The Robert Wood Johnson Foundation focuses on the pressing health and health care issues facing the United States. As the nation’s largest philanthropy devoted exclusively to improving the health and health care of all Americans, the Foundation works with a diverse group of organizations and individuals to identify solutions and achieve comprehensive, meaningful and timely change. Projects in the Pioneer Portfolio are future-oriented and look beyond conventional thinking to explore solutions at the cutting edge of health and healthcare. For more information, visit www.rwjf.org/pioneer.

Tuesday, June 5, 2012

Wii Fit U (E3): Will U Get Fitter Exergaming?

At E3, Nintendo has been busy with their unveiling of the Wii U console, GamePad and Controller. To get the #exergaming genre going, this demo video of Wii Fit U show how the GamePad will sometimes display the virtual trainer while the on-screen action shows the background scenery (See EP2P #1). As with many other exergames in this fitness video game niche, calorie tracking is again a big part of the feedback players/exercisers receive (See EP2P #2). Having to stand to play Wii Fit U on the GamePad forces the head and neck into hyper-flexion (See pics below and EP2P #3),

 
 
 

Exergaming Points to Ponder (EP2P)

  1. I suppose it only really works for slower types of exercises and stretches as it would be too hard to always have to look down.
  2. How accurate are the formulas Nintendo is using in the software, and is it the same across titles and game studios?
  3. Free from TV but not from neck hyper-flexion if held for prolonged periods of time. I wonder also how looking down while standing on the Balance Board will mess with your vesitbular balance especially those with balance issues, patients recovering from stroke, etc.

Click here to explore more of ExerGame Lab's archived posts involving virtual trainers
Click here to explore more of ExerGame Lab's coverage of E3.

Pics via cnet.com

Enhanced by Zemanta

Wii U Your Shape Fitness #Exergaming Evolved 2013 (E3)


Your Shape Fitness Evolved 2013, unveiled in parts at E3 will allow players (exercisers) to create a personalized fitness program lasting up to four weeks, where you choose workout frequency and tailor it to your current fitness level and preferences. It will have 125 different workouts and 215 moves, although I'm not sure how many the previous versions had. Players can also connect online with friends to compete and collaborate their way to fitness. Notice the integration of Wii U GamePad where you get to call up game options and network with your online exergame workout partners.
Exergaming Points To Ponder (P2P)

  • Will the GamePad provide assistance or tutorials on how to perform the movment or play the game as @DDRDiva mentioned, and as featured in the Wii Fit U (also revealed at E3)
  • "Sarak aime ton status" is French for Sarah likes your status so there's the obvious social networking feature being incorporated. I'm not sure if the current network that boasts a pretty big user base has this feature.
  • I like the jump in feature where a player can join the action without having to re-start the game.
  • I also like how the calories you burned appears (and the people in your challenge) on screen - but does calories burned equal the points you earned in-game?



Click here to explore more of ExerGame Lab's archived posts involving virtual trainers.

Monday, June 4, 2012

FigureRunning Mobile #Exergame: World Canvas


I just head that FigureRunning will be presenting at GHF 2012 on their mobile #exergame. It's a neat game that allows runners to make art while running. I love their tag line "Using a person's GPS, the world is your canvas and you are the pencil."
FigureRunning is a new sport that encourages you to get creative, go outside and discover new places while running and getting fit.
I just downloaded it so once I give it a whirl I'll post my thoughts.

Click here to explore more of ExerGame Lab's archived posts involving mobile exergames.

The 8th Annual Games for Health Conference in Boston, MA at the Hyatt Harboside Hotel is June 12-14 -- under one month away!
Register today at: http://www.regonline.com/gbew2012



Additional Games for Health Keynotes!
Constance Steinkuehler Squire, senior policy analyst for the White House Office of Science and Technology Policy, will discuss the opportunities for videogames to address national challenges, including those in health, health care, and biotechnology.

Bill Crounse, MD, senior director of worldwide health for Microsoft, will present “Connecting & Kinecting Health and Health Care,” which will explore how Microsoft and its partners are merging its information and game technologies to create global solutions for personal health and professional health care.

Jane McGonigal, New York Times bestselling author and co-founder of SuperBetter Labs, will highlight the design and release of SuperBetter, a game-based social application designed to help people boost personal resilience and lead healthier, longer, and more positive lives.


Jay Walker, curator and chairman of TEDMED, a global community of people who passionately believe that the future of health and medicine is here, will provide the end-of-conference special guest keynote: “Gaming the System”.


About Games for Health
Founded in 2004, the Games for Health Project supports the development of the health games community, champions efforts to mainstream health games, and brings together researchers, medical professionals, and game developers to share information about the impact games and game technologies can have on health, health care, and policy. The Pioneer Portfolio of the Robert Wood Johnson Foundation is a major supporter of both the Games for Health Project and its annual Games for Health Conference.


About the Robert Wood Johnson Foundation and its Pioneer Portfolio
The Robert Wood Johnson Foundation focuses on the pressing health and health care issues facing the United States. As the nation’s largest philanthropy devoted exclusively to improving the health and health care of all Americans, the Foundation works with a diverse group of organizations and individuals to identify solutions and achieve comprehensive, meaningful and timely change. Projects in the Pioneer Portfolio are future-oriented and look beyond conventional thinking to explore solutions at the cutting edge of health and healthcare. For more information, visit www.rwjf.org/pioneer.

Enhanced by Zemanta

E3 #Exergaming Nike + Kinect Training

At E3, Nike just announced how Nike + Kinect Training will be be using Xbox Live and Kinect to further engage all athletes for evolved #exergaming. In addition to Nike Fuel, they will add reminders and periodic fitness assessments coupled with networking and challenges to help Every body to be an athlete! Sounds more like interventions, fitness training, and medical advice...although all package disclaimers and notices say otherwise.
Click here to explore more of ExerGame Lab's archived posts involving virtual trainers.
Enhanced by Zemanta

E3 Predictions for #exergames: Will Kinect Fit Play Be a Game Changer?


  • Will Kinect Fit Play & Joule shake up the health and fitness industry?
  • Will Kinect Fit Play & Joule be part of the solution to data gathering for health assessments in schools and practices?
  • What will Joule  look like with heart-rate displayed on screen?
  • I'm also interested in seeing the fitness data tracking feature as that is such an important areas for wellness and healthcare.
  • How will the data be transfered across titles?
  • Will there be integration with MS Health Vault to allow data to be transferred to physicians, HMO's, schools?
  • Will the Joule device be compatible with Windows Phone platforms to gather data while away from the console? Will it have its own memory to store data until the next time its in range with a device/port?


Click here to explore more of ExerGame Lab's archived posts involving virtual trainers
Enhanced by Zemanta

Enter your email address:

Delivered by TinyLetter