Testing college students using the exergame Wii Sports (Tennis, Boxing, Cycling, and Step), researchers at the University of Florida evaluated energy expenditure and enjoyment against typical treadmill walking and stationary cycling. Participants completed 20-minute sessions for each of the 6 activities but were grouped according to their level of previous exercise backgrounds (high-intensity vs. low-intensity).
Exergaming Points 2 Ponder (ExP2P)
- Although this study found that boxing was a potentially useful training tool for a CV workout, it fails to address the fact that as a "game" there is not much incentive (or story) to immerse the game player for long periods of time.
- Higher enjoyment levels was been seen in many other studies, but as mentioned above sustaining these levels and challenging them in a constant state of "flow" is difficult on this platform. This is why we tend to see little changes in overall activity and fitness levels when only using one exergame title.
- What would happen if you played the games while on a treadmill or cycle? These alternative playing styles would definitely alter the order of the current study's findings and be more in line with some other products like Gamercize.
Concluding Thoughts
Although studies like these are pouring out over the research literature, we need to really consider alternate protocols that take into consideration the nature in which games are played and the technology that can support theoretically sound research designs.
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