Friday, May 23, 2014

Challenge Your #FutbolNow Skills on Pepsi #Exergaming Vending Machine

Challenge your own footie skills with this #exergaming Kinect installation in time for the 2014 FIFA World Cup. Available in only 20 locations worldwide, if you are able to match the skills and get enough points in 30 seconds, you can earn a Pepsi.

Exergaming Points 2 Ponder
  • With many of these games, having a certain competency level prior to playing will translate to better in-game success, but if you are not as high-skilled or have low fitness levels, playing exergames (fitness video games) can be a frustrating experience. 
  • If we are trying to build perceived competence, autonomy and relatedness - we need to ensure there are ways and game play mechanics that support these Self-Determination Theory principles.
Via Digital Buzz & PR Newswire
Click here to read more of ExerGame Lab's archived posts involving installations.

The interactive vending machine allows customers to show off their soccer skills utilizing Microsoft Kinect technology, with no purchase necessary. Users can create an avatar with their name and begin earning points immediately. Throughout the interactive experience, fans are encouraged to keep the virtual football in the air for 30-seconds as they move through a series of skills challenges. Advanced players can earn bonus time and compete for "Hall of Fame" recognition at each location.

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Sunday, May 18, 2014

Danz Base Arcade #Exergaming



Danz Base was featured at the GTI Taipei 2014 Trade Show with the usual demo team of female dancers. This Chinese-based #exergame appears to be a 2-player game but can be linked to another machine (online?) to become a 4-player game.

Similar to DanceEvolution (feturered previously) it uses a camera-based sensor to detect game player movement and award points and achievements. After watching the third embedded video, apparently they are using an ASUS Xtion PRO Depth Sensor while the other units (DanceEvolution & Dance Central) use the Kinect (both PC versions). 

Features:
-Danz Base is a new and interactive two players’ somatosensory dance machine from IGS. The game features with motion sensing, interactive lights and double woofer functions, and 4 players are available to play a game at the same time through video with the Global Network function.

-Besides, the abundant music in this wonderful machine includes popular songs from all over the world, America, Europe, Korea, Japan and amount vast productions from China, fun for new beginners and experienced players.
-Danz Base with the unique ARKOPAZE system: based on lendon, offering players interactive service on multi machines, allows player to exchange award on other machines like Muzibox DJ when reach achievements on Danz Base.


Exergaming Points 2 Ponder (ExP2P)
  • Its clear from the videos, the dancers are are auto-generated or simply duplicated from the main dancer. Very different from the more complex motion-capture (high-res) dancers and multi-player sequences as seen in Just Dance.
  • I think their choice of using the term "somatosensory dance machine" interesting given that all video games are somatosensory (multiple senses) and this game is is primarily only visual and auditory.
  • According to the description on one of the distributor websites, Danz Base uses an ARKOPAZE system that will enable users to collect awards and use them on Muzibox DJ. Its too bad we don't see more interoperability between machines, gamer profiles, companies as game consoles. We're really missing out on the ability to share with details of our amazing dance conquests, perfect routines and overall fitness data. 
  • In watching the 3rd video, gameplay footage clearly shows some interesting comparisons in providing feedback which I didn't pick up until they were placed side-by-side (see screenshot below). Besides the audio, Dance Central provides "visual" feedback at the point of the dance move (hands, hips, feet) whereas Dance Central only provides "visual" feedback but it rotates around the "virtual lead dancer" and is sometimes not visible. The other factor that makes visual feedback on Dance Central more cluttered is the cumulative score, and star levels nestled to the left of the "virtual lead dancer".

Concluding Thoughts
Using fitness video games can be a fun and engaging way to keep an active lifestyle fresh and entertaining. Remember if its not fun to do, you probably won't do it consistently and that's not a good thing. Fitness matters, and we need to find more ways to stay active and make healthy choices with food and emotion.

No word on whether or not we will see this arcade system in the US, but if you see one please let me know below in the comments or on Twitter @syangman


Thanks to Arcade Heroes and their great coverage on arcade installations and releases all over the world. 


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Saturday, May 17, 2014

Most Active Tweets for @syangman (04/10-05/18)

Thanks to Twitter's great Analytics tools, you can find out lots of instant data on the activity of your tweets. Here are some of the more active tweets from my @syangman profile. Have a great weekend and stay active and well with your friends and family!
  1. 200+ articles on Interactive Health Technology & #wearabletech #FitTech buff.ly/1jcHfFf13 clicks via@Flipboard pic.twitter.com/tCp4ehClEz
  2. Virtual reality preps for impact in healthcare,... via @mynewsana bit.ly/1qqhPrL
  3. Xbox One Kinect used in therapies for kids with cerebral palsy sbn.to/1kQJwmv9 clicks via @Polygon#exergaming @gamesforhealth #gfh
  4. @gamesforhealth Conf 2014 Boston 6/18-6/20. 3Days exploring videogame help with health+health…buff.ly/1iyrbxi6 clicks pic.twitter.com/bwj0cGcciC
  5. Lumafit #fitnesstracker #kickstarter aims to improve fitness and #mindfulness #quantifiedself #fittechflip.it/88hWU
  6. Tom Tom Run Run To head of the #fitnesstracker pack with GPS and HR watch? #wearabletech@ILoveMyPebble flip.it/OzU4A
  7. Just listened to @30secToVictory @JustinFitLLC @FitnessPsych podcast. Awesome advice and information! Thanks :) #happymonday
  8. Owlet smart sock for infants #wearabletech pairs with #mhealth app via Bluetooth syncs HR data + +@mobihealth flip.it/X1VUI
  9. XBand Speed Pro sensor fitness app measures speed and agility #wearabletech #fitnesstrackerflip.it/AbYAn
  10. UMapMyFitness and Under Armour joining forces buff.ly/1jzgaq62 clicks #fitnesstracker #FitTech#wearabletech pic.twitter.com/3bGheYCKHj
View my Flipboard Magazine. View my Flipboard Magazine. View my Flipboard Magazine. View my Flipboard Magazine.
Click here to read more of ExerGame Lab's archived posts involving research studies. 



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Saturday, April 26, 2014

NEON FM by Unit E Rhythm Arcade #Exergaming








Fast-paced arcade #exergaming just got more rhythm with Neon FM by Unit E. With easy unlimited multi-player linking machines (not sure if there is remote / online linking), smartphone login via the Cardiac QR system, and a "Fail No More" leveling system that adjust for poor performances that won't end the game– but will automatically reduce the difficulty (Competence) while you’re playing. A mobile version is reportedly coming this spring 2014, keep your eye out for it.

I also love this feature that I haven't seen on other arcade machines:
Try before you buy
Players can sample songs before they even put coins into the machine!
Thanks to Arcade Heroes for the tip.
http://www.unite.vg/dt_catalog/neon-fm/





Exergaming Points 2 Ponder (ExP2P)

  • Reducing the level of difficulty in-game is a huge shift in game-play options as it is more likely to encourage those who find a level particularly difficult (especially for the beginners)
  • For those new to rhythm gaming, hand-eye coordination, audio/sound/rhythm coordination, anticipation, agility, and kinesthetic awareness are the primary skill-related and health-related fitness skills required to be successful.
  • Now I'm sure if we were to measure heart-rate and energy expenditure using NEON FM we would get the full-range from low, to moderate to vigorous intensities and this might be a little more strenuous than the typical motion gaming titles like Wii Sports (probably on par with Wii Boxing).
Concluding Thoughts
Exergaming especially when combined with extended periods of time can be beneficial to health outcomes like cardiovascular and muscular endurance. Along with coordinated rapid hand-eye movements and social interaction, video gaming can provide health benefits that "more than meets the eye"


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Click here to explore more of ExerGame Lab's archived posts involving research studies. 
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Saturday, April 12, 2014

Most Read Articles & Active Tweets (this week 04/12/2014) at ExerGameLab

Thank you all for following my blog and tweets and in case you didn't know I also have Pinterest, Scoop.It and Flipboard accounts for you to take a look at. Have a great Healthy and Active Weekend!

Most Read Blog Posts

  1. Fitness & Rehabilitation ATHENE #Exergaming Wins 2nd Place at FIBO
  2. Dustcloud Brings Laser Six Shooters to a Live RPG #Mobile #Exergame
  3. Race Yourself to a Fitter You With Google Glass (Mobile Fitness #Exergame)
  4. CYBERBIKE Smart TV #Exergaming on Samsung Smart TV

Most Active Tweets
Follow Stephen P. Yang, Ph.D.'s board Exergaming - Games for Health on Pinterest.
View my Flipboard Magazine. Click here to read more of ExerGame Lab's archived posts involving research studies. 
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