Reducing waiting room anxiety was an important design element of this large LED touch-sensitive display created by Phillips. Images last only a couple of minutes and very little energy is used to power the display.
The purpose of this pilot study was to evaluate the effect of a weekly multiplayer class on the motivation of children aged 9–12 years to play an interactive dance simulation video game (IDSVG) at home over a period of 12 weeks.
Chin A Paw, M. J. M., Jacobs, W. M., Vaessena, E. P. G., Titzeb, S., & Mechelen, W. v. (2008). The motivation of children to play an active video game. Journal of Science and Medicine in Sport 11(2), 163-166.
The goal of one of my first exergame studies was to quantify the amount of moderate to vigorous physical activity (MVPA) in youngsters who play DDR. While playing DDR for 45 minutes, the youngsters were in the MVPA range for over 33 minutes (~73%) and the average heart rate was 142 beats per minute.
Yang, S.P., Graham, G. (2005). Project GAME (Gaming Activities for More Exercise). Research Quarterly for Exercise and Sport, 76(1 Suppl), A-96.
The aim of the present study was to determine the user satisfaction of the EyeToy for the training of the upper limb in children with cerebral palsy (CP).
Michiel J. A. Jannink, Gelske J. van der Wilden, Dorine W. Navis, Gerben Visser, Jeanine Gussinklo, Maarten Ijzerman. CyberPsychology & Behavior. February 1, 2008, 11(1): 27-32.
Collect points in the soon to be released ME2 Universe by being active. Each step earns you a point that you can use to purchase in-game rewards. I'm not sure if they're using a pedometer or accelerometer to capture steps. Introduced at Toy Fair. I really like the integration of real world physical activity combined with online game-play.
GestureTek's FunCam Portable Virtual Gaming System promises to be "“Wii-like” gaming without the limitations". Also check out GestureTek Health. Flaghouse is now offering GestureTek products on their website.