Wednesday, April 30, 2008

Study: Comparison of MVPA while playing DDR and EyeToy

The goal of one this exergame study was to compare the amount of time spent in moderate to vigorous physical activity (MVPA) intensities in youngsters who play DDR and EyeToy Play. Overall, participants spent significantly more time in MVPA while playing DDR when compared to EyeToy, 80.84% to 53.45% respectively.

Yang, S.P. & Foley, J.T. Comparison of MVPA while playing DDR and EyeToy. Research Quarterly for Exercise and Sport, 79 (1 Supplement), A-17.


[Also available at Digiplay Initiative]

Sunday, March 16, 2008

Lightspace

Besides creating an interactive gaming platform, Lightspace Corporation's touch sensitive, LED powered displays encourages participation through gameplay (lights, sound and social interaction).

Thursday, March 13, 2008

Monday, March 3, 2008

Dogfight


Electronic Sports showcased their recumbant workout bike with arm controllers at the 2007 IHRSA National Fitness Trade Show. Pedal your way to victory in this flight simulator which features in-factility and online competitions. It looks a little like the MIT GameCycle from a few years ago.
[Via Gym Sucks]



Friday, February 29, 2008

Imagination Light Canvas


Reducing waiting room anxiety was an important design element of this large LED touch-sensitive display created by Phillips. Images last only a couple of minutes and very little energy is used to power the display.

[Wired]

Tuesday, February 26, 2008

Study: Motivation to play dance game

The purpose of this pilot study was to evaluate the effect of a weekly multiplayer class on the motivation of children aged 9–12 years to play an interactive dance simulation video game (IDSVG) at home over a period of 12 weeks.

Chin A Paw, M. J. M., Jacobs, W. M., Vaessena, E. P. G., Titzeb, S., & Mechelen, W. v. (2008). The motivation of children to play an active video game. Journal of Science and Medicine in Sport 11(2), 163-166.

[Article Jump]

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