Thursday, December 16, 2010

HopSkipConnect to Healthier Lifestyles

“Healthy behavior. Everyone. Everyday. Everyway.”

iMetrikus


That’s the ambitious mantra that the Center for Connected Health’s spinout, HopSkipConnect has adopted as its company’s mandate, according to CEO Rick Lee during a presentation here at the Wireless Life-Sciences Alliance event in La Jolla, California.

While the startup is still in a stealth mode of sorts, Lee sketched out some of the company’s plans as well as its vision for connected health.

HopSkipConnect is a device agnostic connected health company that uses personal health devices (glucometer, blood pressure cuffs, pedometers, etc.) from more than 50 partner companies to move biometric information into their analytics engine. HopSkipConnect runs the data through their “black box” and applies decision rules, clinical rules engines, pattern recognition and other tools to crunch the data and report it back to end users via text message, smartphone apps, Facebook, Twitter — or whever the user wants it, according to Lee.

[More Via Mobi Health News]
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Wednesday, December 15, 2010

Treasure World

Treasure WorldImage via Wikipedia
Nintendo DS is the most succeeful gaming platform on the planet and we've seen other DS exergames in the past including Pokemon: Soul Silver, Personal Walking. Here is Treasure World a game that uses WiFi to find treasures in the real world.

What makes Treasure World unique is its focus on mobile play through the wealth of Wi-Fi hotspots available around the world. The game contains more than 2,500 separate in-game items/treasure such as trees, flowers, candy, outfits, plants, etc., which are automatically unlocked as players access the more than 200 million Wi-Fi treasure spots worldwide that are registered within the game. Only a certain number of these items are accessible from a single Wi-Fi hotspot. This means that although the game can be played from a single location, players must take their DS with them wherever they go and access new Internet connections in order to continue to collect new items. Once players have a sufficient amount of items they can be used to decorate in-game environments.

http://www.amazon.com/Treasure-World-Nintendo-DS/dp/B0024KI7AE/ref=sr_1_1?ie=UTF8&s=videogames&qid=1263889599&sr=1-1

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Monday, November 29, 2010

German Kinect launch uses projection mapping

In Germany they like to do things bigger and more dramatically.  Take for example the recent launch of Kinect for Xbox.  A huge interactive art installation using projection mapping was created especially for this event.  Although they weren't playing any Kinect game, the idea is that you can play games by moving your body.  Keep playing my friends!

Xbox Kinect Launch - Interactive Art Installation from seeper on Vimeo.

Posted via email from ExerGame Lab's posterous

Saturday, November 27, 2010

Wii Fitness Party

Here is another game trailer from Japan that looks intriguing and vaguely similar to Dance! It's Your Stage and Dance Central but of course since it is Wii you will have to hold the controllers.  Once Nintendo comes out with a better camera than the Your Shape they too can go controller-less.

 

Posted via email from ExerGame Lab's posterous

SNAP = Full Motion exerGaming

Is Playstation Move and Microsoft Kinect the newest motion gaming option? Not quite, Anthony Whitehead has been working in the exergaming space for some time and in 2007 presented his SNAP project (Sensor Networks for Active Play) and more recently revealed some of the data on how effective SNAP could be 

Exergame effectiveness: what the numbers can tell us

Anthony Whitehead  Carleton University
Hannah Johnston  Carleton University
Nicole Nixon  Dalhousie University
Jo Welch  Dalhousie University

Sensor Networks for Active Play (SNAP);
Anthony Whitehead, Hannah Johnston, Kaitlyn Fox, Nick Crampton, Joe Tuen

 

 

Anthony Whitehead, Nick Crampton, Kaitlyn Fox, & Hannah Johnston (2007). Sensor networks as video game input devices Proceedings of the 2007 conference on Future Play

Posted via email from ExerGame Lab's posterous

Tuesday, November 23, 2010

Move + Kinect = iDong

 News: This is What Move's and Kinect's Children Would Look Like: " [Via Techon]


News: This is What Move's and Kinect's Children Would Look Like
At the China Hi-Tech Fair, the hybrid motion gaming controller "i-dong" (AKA knock-off), developed by Taishan Online Technology Co Ltd, showcased its use on a PC and as an STB (set-top box) for playing games.
The i-dong consists of a sensor unit to be used with a display and a dedicated controller to be held by the user. The sensor unit is connected to a PC or an STB via USB and powered via it. Price US $220. 
While presenting at the 2009 Korea Serious Games Festival I saw a ton of game controllers/remote controllers.

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