
Thursday, December 16, 2010
HopSkipConnect to Healthier Lifestyles

Wednesday, December 15, 2010
Treasure World
What makes Treasure World unique is its focus on mobile play through the wealth of Wi-Fi hotspots available around the world. The game contains more than 2,500 separate in-game items/treasure such as trees, flowers, candy, outfits, plants, etc., which are automatically unlocked as players access the more than 200 million Wi-Fi treasure spots worldwide that are registered within the game. Only a certain number of these items are accessible from a single Wi-Fi hotspot. This means that although the game can be played from a single location, players must take their DS with them wherever they go and access new Internet connections in order to continue to collect new items. Once players have a sufficient amount of items they can be used to decorate in-game environments.
http://www.amazon.com/Treasure-World-Nintendo-DS/dp/B0024KI7AE/ref=sr_1_1?ie=UTF8&s=videogames&qid=1263889599&sr=1-1
Monday, November 29, 2010
German Kinect launch uses projection mapping
In Germany they like to do things bigger and more dramatically. Take for example the recent launch of Kinect for Xbox. A huge interactive art installation using projection mapping was created especially for this event. Although they weren't playing any Kinect game, the idea is that you can play games by moving your body. Keep playing my friends!
Xbox Kinect Launch - Interactive Art Installation from seeper on Vimeo.
Saturday, November 27, 2010
Wii Fitness Party
Here is another game trailer from Japan that looks intriguing and vaguely similar to Dance! It's Your Stage and Dance Central but of course since it is Wii you will have to hold the controllers. Once Nintendo comes out with a better camera than the Your Shape they too can go controller-less.
SNAP = Full Motion exerGaming
Is Playstation Move and Microsoft Kinect the newest motion gaming option? Not quite, Anthony Whitehead has been working in the exergaming space for some time and in 2007 presented his SNAP project (Sensor Networks for Active Play) and more recently revealed some of the data on how effective SNAP could be
Exergame effectiveness: what the numbers can tell us
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Sensor Networks for Active Play (SNAP);
Anthony Whitehead, Hannah Johnston, Kaitlyn Fox, Nick Crampton, Joe Tuen
Anthony Whitehead, Nick Crampton, Kaitlyn Fox, & Hannah Johnston (2007). Sensor networks as video game input devices Proceedings of the 2007 conference on Future Play



