Wednesday, September 26, 2012

Dragon Ball Z: Total Body Workout exergame

Getting more active has never been easier with active play video games (exergames) and this demo of the upcoming Dragon Ball Z: Total Body Workout is no exception. I thought a few screen shots of the action would capture some of the movements required to play. Watch the video on Kotaku to get a sense of the pace of the actual game.
Most of the movements seem to be upper-body and upper-limb focused and a couple spots where a jump was required. I thought there might be kicking required (given the game character threw a couple of kicks), but it doesn't look like it.

Still awaiting word on Game Modes and Combos and wondering if it will be part of FitPlay option on Xbox Live along with heart rate monitor...

[Via Kotaku]
Click here to explore more of ExerGame Lab's archived posts involving research studies. 

Saturday, September 22, 2012

Wii Balance Board Good for PD?

Abstract:
Background:Impaired postural stability places individuals with Parkinson's at an increased risk for falls. Given the high incidence of fall-related injuries within this population, ongoing assessment of postural stability is important.Objective:To evaluate the validity of the Nintendo Wii(®) balance board as a measurement tool for the assessment of postural stability in individuals with Parkinson's.Subjects:Twenty individuals with Parkinson's participated.Intervention:Subjects completed testing on two balance tasks with eyes open and closed on a Wii(®) balance board and biomechanical force platform.Main Measures:Bland-Altman plots and a two-way, random-effects, single measure intraclass correlation coefficient model were used to assess concurrent validity of centre-of-pressure data.Results:Concurrent validity was demonstrated to be excellent across balance tasks (intraclass correlation coefficients = 0.96, 0.98, 0.92, 0.94).Conclusions:This study suggests that the Wii(®) balance board is a valid tool for the quantification of postural stability among individuals with Parkinson's.

Holmes  Jenkins, Johnson AM, Hunt MA, & Clark RA (2012). Validity of the Nintendo Wii(R) balance board for the assessment of standing balance in Parkinson's disease. Clinical Rehabilitation PMID: 22960241

Tuesday, July 10, 2012

Gamer Health Record (GHR) debuts as Kinect PlayFit to track exergaming calories

Launching today on Xbox Live is a free new downloadable dashboard for Xbox LIVE members. Kinect PlayFit is hoping to be a stepping stone to the Holy Grail of the Quantified-Self movement as it will track the time and calories you burn while playing exergames like Dance Central 2 and Your Shape Fitness Evolved 2012. Indeed it is the first time a major console will integrate fitness tracking across games as previously it only existed in game info from games like DDR, EA SPORTS Active, and EyeToy Kinetic. 

Exergaming Points to Ponder (ExP2P)
If more developers make user-generated data available to the dashboard - we might be witnessing the start of something incredible as a health application, research tool, and social engagement tracker. Some might say that the gamification of this data is not enough, but it just might be once they pair the Joule Heart rate monitor, mobile phone, and other motion trackers to this Gamer Health Record as predicted by many including Ben Sawyer at the Games for Health project. This is truly a step in the right direction, now if we can only get all the makers to use similar or standardized caloric expenditure guidelines to make the tracking more reliable and consistent.
  • Kinect PlayFit is a new fitness dashboard that aggregates and tracks the calories you burn as you play a variety of Kinect games, from “Dance Central 2” to “Your Shape Fitness Evolved 2012” to “Kinect Star Wars.”
  • Kinect PlayFit lets you view your personal stats over time and see leaderboards that show how you rank against Xbox LIVE members across the globe. Get credit for the calories you burn while having fun with Kinect, and earn Kinect PlayFit Achievements, Gamerscore and Avatar Awards.
Kinect PlayFit inspires an active and healthy lifestyle through fun and play:
  • First of Its Kind – This is the first ever fitness tracking application on a video game console.
  • Social Motivation – Kinect PlayFit keeps it social with activity challenges, rankings on leaderboards and integration with the Xbox LIVE community to break a sweat together.
  • Survey Says – According to a recent survey (presumably the UnitedHealthcare study) *nearly 75 percent of respondents believe that video games should include a component that encourages physical activity. Also, 70 percent said that physically active video games can complement or supplement traditional exercise.
Click here to explore more of ExerGame Lab's archived posts involving Kinect PlayFit.

Sunday, July 1, 2012

TEN Chairman Will Jump Out of a Plane for Exergaming Student Research


Jump into Exergaming

The Exergame Network (TEN) is a not for profit advocacy group promoting exergaming and wishes to give students new opportunities to research this exciting new field.

The Exergame Network Chairman of the Board, Richard Coshott, will undertake a sponsored skydive in August this year to raise awareness and money for TEN towards funding students study designs into research reality. TEN will be inviting students to submit study designs for consideration by the board of directors towards an award.

Awards will be made in October and not limited to funding but include donation or free borrowing of exergame equipment and, most valuable, expertise from TEN exergaming researchers in to form of help, advice and study quality assurance.

"I am raising money by way of a sponsored skydive in August 2012 to provide TEN with funds to support aspirations towards quality research in exergaming, by engaging the new generation of researchers. The skydive is a solo jump, which represents the leap of faith and commitment of purpose we would expect to see in candidate submissions into the field of exergaming research from the students." said TEN Chairman Richard Coshott.

The Exergame Network already freely provides a rich source of exergame information at it's wiki http://exergaming.pbworks.com and is supported by the sectors leading, independent experts. The awards for the Future of Exergaming Research will be made by TEN following an international invitation for study designs open to all universities across the globe.

Please support the inititive by showing your support at https://www.fundraise.com/the-exergame-network/active-gamer. All donations will be attributed directly to award winners, full details of the contest will be available via TEN.

Tuesday, June 12, 2012

Games For Health 2012 Pre-Conference #gfh12

There is lots going on here in Boston for the Annual Games for Health Conference. Here is a feed from all those tweeting out with the #gfh12 hastag and pictures will be uploaded soon as well. Wish you could be here, but if not, you'll get a glimpse of the many (400) people that will be attending the conference over the next 3 days!

Alec Gourley (BitGym Co-Founder) at the Games for Health 2012 in Boston June 13-14, 2012, www.bitgym.com @acgourley
Alec has a long history of athletics and a longer history of video games. When he moved to San Francisco the only regular exercise he could find involved a treadmill, and so he began investigating how to take the best elements of sports and bring it them to cardiovascular machines. Before founding Active Theory he ran Loopt's internal metrics and analytics, worked on a source-code search engine at Krugle and lead a team building an autonomous vehicle at UC Davis.

Doris Rusc from Depaul University demo's Zombie Yoga at Games for Health 2012 in Boston, MA on June 14, 2012.

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