Monday, April 17, 2017

Japan robot volleyball player Exergaming

Machines and robotically controlled defenders might be really helpful when you need to work on your hitting technique (especially your timing).

As a coach, setting up these drills wears down your blockers energy levels and increases injury risk; however, with this robot blocking crew - the Japanese Women's Volleyball can just focus on timing and hitting (down the lines, splitting the blockers, or tips).



The “block machine” has been used in a number of training sessions with Japan’s national women’s volleyball team, says New Scientist, and is capable of moving across the court at speeds of up to 3.7 meters per second — faster than a human player. However, it can only move into pre-set positions and doesn’t react to the movements of human players. Its creators are planning on adding motion sensors to the bot so it can better test (and train) its opponents.

Japan recruits a robot volleyball player to help train its national team - The Verge:

Click here to read more of ExerGame Lab's archived posts involving research studies. 

Friday, April 14, 2017

Thank You and Most Active Tweets - April 2017


Thanks to Twitter's great Analytics tools, you can find out lots of instant data on the activity of your tweets. Here are some of the more active tweets from my @syangman profile. Have a great Easter weekend and stay active and well with your friends and family!


I'd love to celebrate a half-million view party soon - perhaps this summer and plan some giveaways of sample games that I no longer need or use. If you have other ideas, just let me know on Twitter.



  1. Fitness Tracker via 6375 viewers, 97,000 fliips, 422 followers, 941 stories
  2. Apple's CareKit helps healthcare apps step up their game
  3. Fitness Tracker via
  4. VR Sports on Vive Perfect Ping Pong Simulator Exergame
  5. Astaxanthin compound found to switch on the FOX03 'longevity gene' in mice
  6. Garmin provides new safety feature in its
  7. Halo Wearables See Hydration Tracking As the Future
  8. Playing Tetris can reduce risk of PTSD after trauma 

    http://www.scoop.it/t/exergaming/p/4077190463/2017/03/31/playing-tetris-can-reduce-risk-of-ptsd-after-trauma?utm_medium=social&utm_source=twitter
  9. Exergaming for physical therapy
  10. Skillrow Indoor Rowing
  11. Skillrow Indoor Rowing Exergaming
View my Interactive Health Tech Flipboard Magazine
View my Games for Health Flipboard Magazine 
View my mHealth Flipboard Magazine
View my SportTech Flipboard Magazine

Click here to read more of ExerGame Lab's archived posts involving research studies. 

Thursday, April 13, 2017

Kid Power Bands: Wearables for Good @UnicefKidPower

Tracking kids physical activity levels can be easy or difficult depending on the technology and integration into the curriculum and or home environment. I would have to say for kids, Zamzee is a high bar to surpass - but this new Unicef Power Band is making a good run.
With UNICEF Kid Power, the more you move, the more points you earn, the more lives you save! '
Get Active and Save Lives 

Be stepping more, you earn lifesaving therapeutic food packets - which to date - has saved the lives of over 40,000 children served by Unicef.






Wednesday, April 12, 2017

Exergaming Pool VR on HTC Vive

Playing pool (like ping pong) is a great cross-brain multi-limb recreation sport but with HTC Vive's newest release you can be socially (and) physically active in a pool hall...only virtually.

I guess you have to careful in your the real world because you might actually hurt yourself or your pool partner with your VR headset on.

Night At The Bar - Multiplayer Pool Nation VR on HTC Vive


Click here to read more of ExerGame Lab's archived posts involving virtual reality

Tuesday, April 11, 2017

Bike Exergaming UPDATE


Seeing my original round up of exergaming bikes has been viewed on my blog (nearly 6500 views), I thought I would take and opportunity to update it with so many new additions to the biking exergame genre.

In my estimation two of the biggest players in this genre is Peleton's push into home and virtual fitness and Expresso bikes who went through a re-organization and introduced new updates, virtual challenges and competitions.

If you see other exergaming bikes that I have not covered, please send your suggestions to me on Twitter @syangmanwww.twitter.com/syangman


  1. http://www.exergamelab.org/2017/02/ces-2017-health-fitness-wellness.html
  2. http://www.exergamelab.org/2015/06/virtual-reality-fitness-latest-fitness.html
  3. http://www.exergamelab.org/2014/03/fivis-bicycle-safety-simulator-exergame.html
  4. http://www.exergamelab.org/2013/11/cyberbike-smart-tv-exergaming-on.html#more
  5. http://www.exergamelab.org/2012/04/mario-kart-exergame-bike-mod.html
  6. http://www.exergamelab.org/2012/05/light-trikesthe-cycling-tron-exergame.html
  7. http://www.exergamelab.org/2012/05/exergaming-co-play-friends-with.html
  8. http://www.exergamelab.org/2011/06/exergaming-heart-rate-and-perceived.html
  9. http://www.exergamelab.org/2010/05/exergames-idance-brainbike-on-fox-45.html





I've featured exergaming bikes for a long time on this blog including a comprehensive (at the time) review of exergame bikes
  1. http://www.exergamelab.org/2010/01/get-your-bike-on-exergaming-bike.html
  2. http://www.exergamelab.org/2010/01/heart-burn-scaling-playing-field.html
  3. http://www.exergamelab.org/2010/06/heart-rate-and-perceived-exertion.html
  4. http://www.exergamelab.org/2009/12/fxb-fun-xercise-bike.html
  5. http://www.exergamelab.org/2009/10/hondas-bicycle-simulator-for-safe.html
  6. http://www.exergamelab.org/2008/09/gz-spin-trainer-from-gamercizer.html
  7. http://www.exergamelab.org/2008/03/pcgamerbike.html
  8. http://www.exergamelab.org/2008/03/dogfight.html
Click here to read more of ExerGame Lab's archived posts involving research studies. 

Monday, April 10, 2017

Exergaming (Fitness Video Games) can increase Physical Activity

This story pick-up from Science Daily is from Tuomas Kari's dissertation recently defended and released online from the University of Jyväskylä.   Much of what was summarized in his work has also been my findings in that exergames need to be fun, enjoyable, sociable and skill (competence) building in order to continue doing. You just can't hammer users into doing something for the health benefits alone; rather, "games could present the potential health benefits of playing to the player."


Digital gaming has generally been perceived to increase individuals’ sedentary time. According to a new dissertation, gaming can also act as a medium to promote health. Exergaming is a form of digital gaming that combines games with physical activity: the game requires physical activity from the player in order to play the game, and the outcome of the game is partly determined by that physical activity. Examples of such games are console-based dance games and different mobile exergames, such as Zombies Run and PokĂ©mon GO.
Images 1, 2, 3

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