Showing posts with label gamercize. Show all posts
Showing posts with label gamercize. Show all posts

Thursday, March 24, 2011

Positive Gaming sponsors TEN at AAHPERD 2011

iDANCE and TEN in San Diego!
Positive Gaming is the sponsor with TEN T-Shirts as the Official uniform of the Exergame Workshop: Oceans of Opportunities 4 Better Health, spearheaded by SUNY Cortland.
This experiential multidisciplinary workshop will focus on how exergames (video games that require physical exertion to play) can be used as a means to accumulate more physical activity in today’s sedentary society. Our panel will lead live demonstrations and competitions on the use and benefits of exergames in schools, fitness clubs, and at home. Don’t miss your chance to meet the leaders in exergaming from education, health care, advocacy, fitness, research, manufacturing, and marketing.

The sessions will include presenters from many different aspects of the exergaming world, with support from SUNY Cortland students running demonstrations on stations such as iDANCE2, Gamercize, XaviX and Exergame Station.
The event will take place on Tuesday 29th March from 8:00AM in San Diego and has a Facebook group where you can ask the experts, pick up information and follow the sessions if you cannot attend in person.

Huge thanks to Positive Gaming for the sponsorship of the TEN uniforms with their showcase product iDANCE2, which will be in the forefront of the workshop. Thanks also to Jill from www.bstreethill.com for helping TEN out with the production of the Tees at seriously short notice!





110 Exergame Workshop: Oceans of Opportunities Active Games 4 Better Health


110 Exergame Workshop: Oceans of Opportunities Active Games 4 Better Health
Tuesday, March 29, 2011: 8:00 AM-12:00 PM
Hilton Bayfront: Sapphire Ballroom CDGH
AAPAR/Council for Lifelong Recreational Sports
Presiders:
Jack Murphy, SUNY Cortland, Rocky Point, NY; Patrick Wingler, SUNY Cortland, Cortland, NY; and John Modina, SUNY Cortland, Massapequa, NY
Speakers:
Stephen P. Yang1; Richard Coshott2; John T. Foley1; Lisa Hansen3; Helena Baert4; Andrea Oh5; Yoonsin Oh6; Daniel B. Bornstein7; Dwayne P. Sheehan8; Aaron T. Hart9; Michael J. Pelletter10; Dan Lawler11; Tommy Seilheimer12; Ed Kassanders12; Parker Johnson12; Alasdair Thin13; Emily Rosenberry14; and Basilius van Houte14, (1)State University of New York–Cortland, Cortland, NY, (2)Gamercize, UK, Cortland, NY, (3)University of South Florida, Tampa, FL, (4)University of Arkansas, Fayetteville, AR, (5)ITECH Fitness, Denver, CO, (6)University of Wisconsin-Madison, Madison, WI, (7)University of South Carolina, Columbia, SC, (8)Mount Royal University, Calgary, AB, Canada, (9)The SPARK Programs, Cortland, NY, (10)Physical Education Lab Technology, Cheektowaga, NY, (11)Lawler & Reed Education Consulting Group, LLC, Ft. Collins, CO, (12)Motion Fitness, Palatine, IL, (13)Heriot Watt, Edinburgh, Scotland, (14)Positive Gaming, Eslov, Sweden


Enhanced by Zemanta

Monday, February 21, 2011

Gamercize School Handbook - (free download)

Open publication - Free publishing - More video games


To read the document online click through the pages and view it full screen.


To download your copy, get it at this linkhttp://www.gamercize.net/GZSchoolHB.pdf


Disclosure: I am an author in this work and I received a stipend for my contribution. In the past I've also received products to review and incorporate into my research and practice.

Friday, October 8, 2010

ExerGame Lab Presents at SUNY Cortland NYSAHPERD

Today we hosted our 30th "Mini-Conference"but it was the second year of holding it in conjunction with NYSAHPERD Southern Zone.  With a diverse selection of presenters and topics, we were able to really capture the spirit of teaching through the physical.   It was a really well organized and run and besides the typical presentations, there were also apparel sales, used equipment and supplies sale, and vendors here at SUNY Cortland. On display in full effect were iDANCE, Activio instant heart-rate monitoring system, Gamercize, GameBike, and Just Dance.  With help and support from Tommy & Ed at Exergaming Fitness (Disclosure - I am on the Board of Advisors for Exergame Fitness), we were able to provide conference attendees with flyers and information on most of these products. Thanks also to Positive GamingGamercize, and Activio for their tremendous support in equipment and logistics.
From salsa lessons to exergaming, disc golf to fencing, and workshops for administrators and Special Olympics, there was always plenty to do, see, hear, and absorb.  Thanks to the tremendous efforts of the PE Majors Club and Dr. Malmberg, to all the presenters and to you for attending - if only virtually.  See You Next Year! 

Friday, January 15, 2010

Get Your Bike On! ExerGaming Bike Bonanza Round-Up

This is the Penultimate guide to ExerGame Biking.  Whether you want to hack your wheels to work with your PC, PS2, PS3, Xbox, Mac or you prefer to buy a commercially available one, there are certainly lots of choices. Scroll through to see the only place to find them all corralled in one place…the ExerGame Lab blog - Giddy up!

If I’ve missed anything, please let me know at exergamelab AT gmail DOT com.
Have a great weekend and if you haven’t already done so, please consider giving to the rescue efforts in Haiti by donating to your favorite charity including the Red Cross.

HACKS

Hack #1: Project Excite Bike is a home brew project putting an old bike together with an Xbox 360 to play more than just racing games. They are apparently going to release the schematics and software so that you can do it yourself (DIY) so check back in a bit.


Categories: Speed Mediated ExerGaming – SMG
Price:?




Hack #2: Engineer Cameron Etezadi posted his hack to create his own bike trainer computer instead of purchasing $1000+ unit. Of utmost importance to his design was a quality fluid resistance trainer unit, and he went with a Kinetic by Kurt model. I don’t think he hacked it originally to use as a game controller – but I think it is capable of being used. (Speed Mediated Gaming –SMG)


Categories: Bike Trainer, Bike Simulator, Speed Mediated Gaming – SMG
Price:?





Hack #3: VR enthusiast Shingo showcases his SpaceBike setup that allows him to explore Google Street View, Google Earth, Second Life,  while on his rig hooked up to a virtual reality headset. Definitely a neat way to explore our real world without having to leave your house


Categories: Bike Trainer, Bike Simulator, Speed Mediated ExerGaming – SMEG
Price:?
bike-vr-rig




Hack #4: Using an Ubuntu-based laptop that is wired up to an Arduino, this group of hackers wanted to show how you keep it green by pedaling for your bits and bytes (internet flow).


Categories: Speed Mediated ExerGaming/Surfing – SMEG (internet surfing)
Price:?




Hack #5: CycleScore is a MIT student project that tied a Precor bike to some software built on motivational principles intending to keep you focused on specific task while pedaling your way through the game.  I’m not sure if they have commercialized this yet or if they are working with any other companies.


Categories: Bike Simulator, Speed Mediated ExerGaming – SMEG
Price: ?



Hack #6: Heart Burn is a research paper and project that demonstrates heart-rate scaling on a exergame bike project by a Queen’s University and UVIC research group. To read more on the Heart Burn project, click here.  When two players are playing cycling games where the speed of the cycling is tied to the speed of the game vehicle or person (truck, car, bike, etc..), the player who is more fit will always have an advantage over the less-fit player.Using logarithmic scaling of heart-rate response while playing, they were able to show two players of different fitness levels in a close competition using recumbent bikes hooked via the internet.


Categories: Bike simulator, Speed Mediated ExerGaming – SMEG
Price: ?



Hack # 7: Grand Theft Bicycle. is a game-installation by Steve Gibson, Justin Love and Jimmy Olson. Taken from an earlier post on my blog: “Now, for those not interested in a robot as a fitness leader, Grand Theft Bicycle is a PC hack based on GTA codes but re-worked so that the two competing gangs represent world leaders (Obama,Blair, Harper & Allis vs bin Laden, Hussein, and Jong-Il). Pedaling on the Borgcycle pedals your character's bike through "Bagdad" city and you use the controls mounted on the handlebars to jump and shoot your way to political and terrorist nirvana.” To read more on the Grand Theft BikExergaming, click here.


Categories: Bike simulator, Speed Mediated ExerGaming – SMEG
Price: ?


Hack #8: The Future of Exercise – a University of Victoria Computer Science project supported by Microsoft Research & LeMond Fitness. Created by three students (David Whittaker, Wes Alcock and Ryan Williams) along with Bruce Gooch their supervisor, this team took a $2500+ LeMond G-Force recumbent bike and converted it to a PC game controller for racing games and MS Flight Simulator X with heart-rate parameters embedded on-screen.

Categories: Bike simulator, Speed Mediated ExerGaming – SMEG
Price: $3000

PRODUCTS

Now, if you have some money to spend or you are a school looking to upgrade your fitness equipment, there are plenty of choices to look at and get sweaty. It all depends on what floats your boat.  Some of these bikes will be Movement Mediated Gaming (Gamercize), others will be Speed Mediated Gaming (eXerbike, GameBike) while others will be Non-Mediated Gaming (FXB). If I’ve missed anything, please let me know at exergamelab AT gmail DOT com.


Product #1: NeuroActive BrainBike designed by Motion Fitness, uses a high-end recumbent bike loaded with a pc, Gamercize's "patented response technology", and brain training software by NeuroActive. Essentially you will need to pedal to play any of the brain-training games (via arm supported mouse table) that works on 16 different brain functions (processing speed, selective attention, math skills, and visuo-spatial skills to name a few). If you stop pedaling, the games are paused until you start pedaling again.  This is one of the only Movement Mediated Gaming devices on the market as your game avatar/character/vehicle is not tied to the speed at which you pedal.


Categories: Bike Simulator, Movement Mediated ExerGaming – MMEG
Price: $3900




Product #2: Cyberbike is a new European software (Cyberbike Cycling Sports) and bike from Big Ben Interactive exclusively for the Wii.  Riding in this new planet Cyclo, you travel on the ground, in the air, and under water to collect the elements that are polluting planet Cyclo. PEGI: 3+ rating for up to 4 players and the bike peripheral is compatible with other racing games and capable of back pedaling and braking.


Categories: Bike Simulator, Speed Mediated ExerGaming – SMEG
Prices: £99.99


Product #3: Dogfight Interactive Flight Simulator is a full featured flight simulator interfaced with a high end exercise bike. The players propels the plane by pedaling and controls it by pushing and pulling on the spring loaded side handles.


Categories:  Speed Mediated ExerGaming – SMEG
Prices: $6995
 




Product #4:  eXerbike is an exergame bike that hooks up to a PS2 designed by Motion Fitness and Hoggan Health. Steer with the handle bars and peddle as fast as you can to beat your opponents and if that’s not enough you can turn up the resistance to make it even harder.

Categories: Bike Trainer, Speed Mediated ExerGaming – SMEG
Prices: Pro $3000; Junior $?

Product #5: Expresso – is a networkable Virtual Trainer that takes you on races or pelotons, throughout the world’s best courses and mountain climbs.  I think the fact that most Expresso bikes are connected to Expresso servers is a huge advantage over other products.  It runs on a PC platform and you can also watch TV or surf the internet on most of these units. There is a kids model as well as adult models.

Categories: Virtual Trainer, Bike Simulator, Speed Mediated ExerGaming – SMEG
Prices: $3000-$5000


Product # 6: FXB  the Fun Exercise Bike has no controls over game play in that it is neither speed-mediated nor movement mediated – all it serves is a place to cycle while playing racing games like Mario Kart.


Category: Non-Mediated ExerGaming - NMEG
Price: $140





Product #7: GameBike (formerly Cateye now through Source) works with any game console. Steer with the handle bars and peddle as fast as you can to beat your opponents.


Categories: Bike Simulator, Speed Mediated ExerGaming – SMEG
Prices: Home version $350, Pro Upright $1500,  Pro Recumbent $2000


Product #8: GameCycle is a hand ergometer adapted to use as a game-controller. What I think is great is that the cranking can be easily set to be reciprocal (asynchronous cranking) or non-reciprocal (synchronous) depending on the ability of the player and the therapeutic requirements. There’s also a great list of research benefits from using the GameCycle available here.



Categories: Bike Simulator, Speed Mediated ExerGaming – SMEG
Prices: Home version $350, Pro Version $1200

Product #9: Gamercize has a range of products for the home or gym but they all have patented technology that makes this company unique.  GZ units are compatible with all game consoles and PC’s and the technology works so that when you stop pedaling, your game goes into pause mode.  In order to play whatever game you want, you just have to start pedaling again. Richard’s unofficial philosophy is to let kids play as much as they want as long as they want, so long as they use the GZ device. Instead of a speed mediated gaming device where only racing games and simulators are most effective, you can effectively play any of the 1000’s of game titles available with much less sitting around. Last year they released a 3-in-1 Family Fun unit that is a recumbent bike, a rowing machine, and a Gamercize unit all built into one package.   Granted you cannot game while rowing, but at least there's an option for more than one activity unlike the rest of the devices. WIBC -  It would be really cool to try to put a unit together somehow with switches on the rowing handle and maybe some switches on the heel cradle footboard.


Categories:  Movement Mediated ExerGaming – MMEG
Prices: GZ Sport (pc, ps2, xbox,gc) $189, GZ Pro Sport (xbox360, ps3, wii, pc)  $289, GZ Kids Cycle (ps2) $299,  3-in-1 Family Fit $1500




Product #10: PC GamerBike (The MagneTrainer) looks to be the latest generation of the Neo-Racer which is no longer available. You can play your favorite racing games, FPS, MMOG, SL, or even their own software Island Works.


Categories:  Speed Mediated ExerGaming – SMEG
Prices: $209 cycle only, IslandWorks software $39


Product #11: Nextfit MOG – was a dynamo of a bike trainer which features variable resistance, and haptic feedback in three points (handlebar, seat, and pedals) to get a feel for the road.
Can be used on PC, PS2, Xbox, and most likely on the newer generation platforms as it connects via USB. You can even do LAN parties with up to 8 bikes connected. Navigation and game controls are built in to the handle bars. This is the Cadillac of GameBikes; however it is no longer available.


Categories: Bike Trainer, Bike Simulator, Speed Mediated ExerGaming – SMEG
Prices: MSRP $2500. Used from New Zealand currently in online auction and available for $795.

Product #12: Qmotions FunFitness Full Motion Game Controller is an interface between your game console (PS2 or Xbox) and your home exercise bike.
Categories:  Virtual Trainer, Speed Mediated ExerGaming – SMEG
Prices: $20-$90
_Qmotions FunFitness02.jpg_ Qmotions FunFitness01






Product #13: SimCycle is an at home cycle machine that hooks to your PC (via COM – does anyone have that anymore?) 


Categories:  Virtual Trainer, Speed Mediated ExerGaming – SMEG
Prices: $95 cycle, $40 for SimCycle Gamebox to use with PC games.




Product #14: Tacx Virtual Reality Trainer – a bike trainer is required for this package but besides multiplayer online races you can also work on your time trials from the comfort of your own home.


Categories: Bike Trainer, Bike Simulator, Speed Mediated ExerGaming – SMEG
Prices: Software ~ $120. Full rig - (Tacx Fortius Multiplayer Virtual Reality Cycle Trainer – T1930) $1600





Product #15: Trixter – Xdream bikes is the latest in the line of spinning cycles built to interact with PC racing software. It is also the “only interactive bike on the market which includes fully independent and analogue control brakes.” What I love about these bikes is the ability to stand up (like a spinning bike) and the independent steering / twisting actions afforded by the X-Bars arc motion and spring mechanism design.


Categories: Virtual Trainer, Bike Trainer, Bike Simulator, Speed Mediated ExerGaming – SMEG
Prices: $2000+





Product #16: VCycling is a virtual reality system that licenses the hardware and software from Tacx and targets the schools and clubs as opposed to the competitive cyclist.  I remember getting a demo from Buzz on their earlier system at least 4 years ago and I was impressed with the Tacx gearing and software.


Categories: Bike Simulator, Bike Trainer, Speed Mediated ExerGaming – SMEG
Prices: ?

Saturday, January 9, 2010

Mexican Mantis Moving Youth



Getting our youngsters to move more is a major mission for most countries.  Mexian Industrial designer Isabel Rico Avila (btw - I love www.Coroflot.com for inspirational designers) shows off her Mantis bike concept by positioning the rider in a forward leaning position while the hands control a two-wheeled front steering mechanism. Given the skyrocketing rates of youth  overweight and sedentarism, we need to find new activities and solutions that are enjoyable and can be supported in multiple environments.  Let's get a Gamercize unit on this baby and now we have a whole new way to play whatever game we want.  Time for a little praying mantis action;)






[Via The Design Blog]

Thursday, December 10, 2009

FXB: Fun Xercise Bike

[Updated 04/01/2017]


The Wii spawned yet another peripheral that for a low cost ($99 + S/H) will change the way in which you play your favorite games.  Unlike the Gamercize products, which their company quotes, the FXB  is not a Movement Mediated ExerGaming device (MMEG), rather it is just a lightweight bike that has a place to attach a Mario Cart Steering Wii Wheel and a simple cycle mechanism (un-attached to the game system). It is in a category of devices called Non-Meidiated ExerGaming (NMEG)  It says it can hold up to 250lbs but it looks kind of small.  Only one way to tell, let's see if they want to send one to the ExerGame Lab for some testing.



And here is the rest of it.

Wednesday, October 14, 2009

BrainBike XG for Stronger Mind & Body

Exergame Fitness USA just announced the release of the BrainBike XG which brings together a high-end recumbent bike loaded with a pc, Gamercize's "patented response technology", and brain training software by NeuroActive. Essentially you will need to pedal to play any of the brain-training games (via arm supported mouse table) that works on 16 different brain functions (processing speed, selective attention, math skills, and visuo-spatial skills to name a few). It does not appear to be a speed-based setup such as the typical GameBikes and Exerbikes, rather it is a form of movement-mediated gaming (MMG). In other words, you have to move to play the games. The price range will likely be out of range for most homeowners but for those schools and gyms looking to combine physical and neuroplasticity activities - the BrainBike could be a solution. I'm not sure if they're looking to add games that are related to the intensity and speed of the cycler, but lots of other groups have tried.... (Pantometrics, VCycle, Espresso, Electronic Sports Dogfight, etc.. - if you have any other examples please send them to me at (exergamelab at gmail dot com).
And here is the rest of it.

Thursday, May 21, 2009

GameDr or GameKiller: 7 Simple Steps to GameDr Success

In what may be the biggest "parental-controlled video game peripheral", the GameDr goes where very few have gone before....right to the power source (both literally and figuratively). We're talking about the exact opposite of the Gamercize principle of Movement-Mediated Gaming (MMG) and the Entertrainer's volume controlled MMG, but not much different than the EyeTimer. Using a timer to only allow the pre-programmed amount of time, parents now have a way to dictate the amount of time a computer, video-game console, or TV is allowed to be used.

7 Simple Steps to GameDr Success
1. Buy GameDr ($29.99).
2. Open combination lock, insert power plug, and set timer.
3. Allow children to play video games.
4a. Watch children freak out.
4b. Watch children do something else, perhaps even go out and play.
5. Watch children use another power cable for game system to play unrestricted.
6. Watch children go online to purchase another GameDr or EyeTimer, install it on your computer/tv/game system.
7. Watch yourself freak out when they limit your ability to watch SportsCenter, AI, Hulu, The Hills, etc...

Check out the tie-clip that locks the power cord to the GameDr. More pictures found here.
[Via Crave, OhGizmo via Gizmodo)

Sunday, March 29, 2009

Can games like 'Wii Fit' really work it?

I was contacted by Kim Painter, Senior Health Columnist for USA Today, for comments on how effective exergames are for cardiovascular benefits and overall health. We had a great discussion and here is the article that was just posted online today.

But games that are more demanding, more interactive or both are on the way or already available, says Stephen Yang, assistant professor of physical education at the State University of New York-Cortland. For addictive, calorie-burning fun, Yang recommends Eye Toy Kinetic (for PlayStation2), a workout game that points a camera at the user to track movements and provide instant feedback.


He also likes tween favorite Dance Dance Revolution (for various game systems), which is not marketed as an exercise game but fits the bill. And he directs parents to Gamercize, a British import that connects to any video game system — and keeps it running only as long as the user keeps moving on a mini-bike or step machine.


The future will bring games that track heart rates and keep exercisers working at a challenging but safe pace, he says. Virtual group workouts, with participants connected online to a live coach, will happen, too, he says.


But the games that work best, Yang says, will be the ones that are the most fun.



Wednesday, December 17, 2008

Gamercize Gets Gamers Going (GZ Spin Trainer & GZ Family Fit) - Part Deux + WIBC

This is the follow-up post I promised about 12/10/08 Gamercize post -Gamercize Gets Gamers Going (GZ Spin Trainer & GZ Family Fit)

GZ Spin Trainer

GZ Family Fit

According to Richard, the GZ Spin Trainer is planned to sell for $999 US and GZ Family Fit (3-in-1 Recumbent, Rower, and Gamercize) around $1399 US.

As suspected, gaming while rowing on the GZ Family Fit will not be on the final production model because of the difficulty of having to hold the controller and the rowing handles. Although as I start to think of it:

WIBC (Wouldn't It Be Cool) - EXERGAME IDEA #3 ... imagine playing a game where you have to row to a cadence and collect special power up bonuses, and then after hitting 5 of these bonuses you or your and your sculling pals pick up that "2nd gear" or "2nd wind" and finish the race at a PB (Personal Best).



WIBC - EXERGAME IDEA #4
I could also see a link into a game like Tom Clancy's Endwar integration where as you row you are accumulating points based on the game play but you also have the ability to provide feedback and encouragement to your crew playing the same room or in a RPG or MMOPRG. By saying the right things at the right time can earn you more points which in turn might give your team a competitive advantage. In physical education, we prepare our students to teach in the three domains of learning (physical, affective and cognitive) and a game like this could certainly cover all of them.

Aside from using the Gamercize features on the GZ Family Fit machine, "the use as a rower and as a recumbent will extend the appeal to the entire family - gamer or not!"

WIBC (Wouldn't It Be Cool) Exergame Ideas #1 & 2 found here.

Previous Gamercize posts here, here, and here.


Wednesday, December 10, 2008

Gamercize Gets Gamers Going (GZ Spin Trainer & GZ Family Fit)


With an EXCLUSIVE 1st look at GZ Spin Trainer and GZ Family Fit-3-in-1 Combo-Cycle-Rower, it looks as if Richard and company (Gamercize) have been busy. These pictures were taken at a School Sport Partnership Conference (SSPC '08) recently and from all accounts are some of the first images available on the web. These new lines will go on sale in the new year. I'll update on the price when I get clarification from Richard.

The full sized spin bike will join the existing range of portable stepper and cycle exercise machines that have proved hugely popular. The GZ Spin Trainer represents the highest end of exergaming fitness training and will be available for PC, Xbox 360, PlayStation 3 and Nintendo Wii.
The GZ Family Fit will be available for Xbox 360, PlayStation 3 and Nintendo Wii and will also be fully compatible with all existing Gamercize products.

However GZ Family Fit (from what I understand) is a fully functional recumbent bike which should make it easier to peddle compared to the GZ Endurance Cycle which requires more of an elevated seated position. It is also a fully operational rowing machine, however I'm not sure how or if you could even play a game while rowing - now that would take talent. I will find out more details and let you know. That is if there's anybody out there reading this!




Previous Gamercize posts here, here, and here.

[Thanks Richard]

Wednesday, November 5, 2008

2008 PE Mini-Conference (Wrap-Up)



The 2008 SUNY Cortland PE Mini-Conference went really well thanks to the many students, faculty, and staff that helped to organize and run the workshops. Thank you to my students Chris Mekelburg, Jake Weaver, and CarolAnn Samolduski, and Matt Minnis for preparing activities and handouts for all session participants. I would also like to thank Richard Coshott (Gamercize, UK), Dan Botwick (Wild Planet Entertainment, Inc.), and Aaron Hart (Sportime) for their generous support in providing the equipment used during this workshop.

Tuesday, September 30, 2008

GZ Spin Trainer from Gamercize

The "GZ Spin Trainer" will be formally announced in October by Gamercize (UK-based), and exhibited to the public later that month, as a solution for high end sports training, suitable for athletes and sports people who demand an even higher level of exercise in active gaming. Check out the larger shot of the specially modified spinning bike and other details. (*Note: the group of spinning bikes is not the new GZ Spin Trainer and came from the NY Times.) A little bird shared this photo of the last prototype before the first production run comes from some small country named China. The photo was shot from the rider's position looking down at the armrest bars and the GZ Spin Trainer display. I believe it is the first full-sized Gamercize exercise machine and it is obviously more solid than their Gamercize Power Stepper or Gamercize Endurance Cycle. The maximum capacity of the Power Stepper is 220 pounds and I'm not sure if the Endurance Cycle has a maximum. For individuals of normal weight, the weight limit is not a huge problem but I've come across a couple of instances where heavier subjects (210lbs) and overweight youth were on the cusp of being too heavy for the Power Stepper as they could feel the flexing in the frame. I know nothing would break but they felt a little awkward using the stepper and I'm sure using a full-sized machine like the GZ Spin Trainer would make them feel more comfortable.
Originally written on 09-13-2008. Updated 10-03-2008

Thursday, August 14, 2008

Gamercize UK

I'm at the Games for Health Exergaming Summit in Portland, Maine sitting next to Richard Coshott from Gamercize UK. I've been following his device for a while but I realized I've never posted it on this blog. I really like how Richard described how he would let kids play as much as they want as long as they want, so long as they use the Gamecize. Love, love, love this concept.! Thank you Richard!

Enter your email address:

Delivered by TinyLetter