Showing posts with label exclusive. Show all posts
Showing posts with label exclusive. Show all posts

Wednesday, January 13, 2010

Sqweeze For Fun & Fitness







EXCLUSIVE to the ExerGame Lab: I just heard from Sqweeze CTO & Co-Founder Greg Merril about their newest PC based fitness product. It takes some of the former IA Labs Wii Sqweeze prototype and then adds a wireless controller (via USB) to play several in-house created games (featured in an earlier ExerGame Lab post).  Some of the games will take advantage of the accelerometer (2 or 3 axis) for the more aerobic-natured tasks (running, twisting/rotating) while the other games will work on the upper-body or lower-body to compress the potentiometer and interact with the games (bursting bubbles, shooting a bow and arrow, shooting, etc…).

Determining a player’s True Fitness Age (TFA) is something the company wanted to integrate, similar to the Wii Fit Age. The idea is that you can take the TFA tests at any time and I assume the results will be based on the true force applied to the Sqweeze.  I’m wondering if there are different TFA tests to take and then the score is aggregated (ex. pecs, legs, triceps…)?

As in my earlier post about a virtual trainer (EA SPORTS Active Virtual Trainer as good as a qualified personal trainer?) , Sqweeze will also have a personal trainer to take you through your daily personal exercises and games to achieve your goals. In my mind, this fitness programming will be crucial to the success of this product.  As exergames go, Wii Fit has really shown us how important stickiness is.  Wii Fit worldwide sales (22 million) Wii Fit Plus (8 million). Sqweeze & Move to Better Health!
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  • Sqweeze is a new way to get a body shaping, calorie burning workout. Using new technology developed specifically for computer interactive exercise, the Sqweeze device let’s user play games online while getting fit! Now you don’t even have to leave your computer to get in shape.
  • The Sqweeze device wireless connects to your computer and requires virtually no setup.
  • You’ll be able to select your own personalized virtual trainer to help you navigate through the website, play games and workout with you.
  • All of your progress is tracked whenever you run the Sqweeze program so you can see your progression over time.
  • You can take the Sqweeze fitness tests whenever you want to find out your “True Fitness Age” (TFA).
  • Each day your trainer creates a new workout routine personalized just for you and your goals.

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THE SQWEEZE CONTAINS:

  • High resolution potentiometer that measure the precise amount of force being applied to the handles
  • Aircraft grade multi-coil spring that provides just the right amount of linear resistance for a calorie burning,muscle toning workout
  • FCC approved wireless USB transmitter
  • Advanced Integrated Circuit for translating human force into a recognizable PC data stream

We are eagerly awaiting a pre-launch demo version to try out in The ExerGame Lab and see how students respond to the device, game play and online features,

For more information, be sure to check the Sqweeze link in this blog archive. If you need more information on the research and partnerships being created in the ExerGame Lab, please contact Stephen Yang at exergamelab at gmail dot com.

Saturday, December 19, 2009

ExerGame Experts wish you "Healthy Holidays" with Video Games


The holiday season is always a health rollercoaster. We eat too much, watch too much TV and exercise too little and then make New Years resolutions that we can’t keep. This year, make a change with Exergaming. The ExerGame Network (TEN) reveals five ways of getting fit with video games, perfect for school kids to silver gamers with the focus on fun.
The good news for these holidays is you can over-indulge in fitness and fun by Exergaming. Exergaming is the combination of video games and exercise, ideal for a fun, social way to keep fit during the festive period. The Exergame Network brings you five Exergaming methods to suit everyone regardless of their age, ability or fitness level.

Most health and fitness resolutions revolve around dieting and joining a gym, but this doesn’t work for everyone. So what about the rest of us, those that dislike gyms, dieting, boot camps or just find conventional fitness boring?




Exergaming succeeds because it makes exercise fun and involving. The exercise seems less difficult and second to the enjoyment of playing. Choosing the right style of Exergaming is vital in making it fun for you! The following CREWS list is a ‘something for everyone’ selection from five Exergaming catagories (for an interactive tour visit CREWS):

1. *C*amera Exergaming: Your whole body becomes the controller as your movements are motion captured into the game (Eyetoy Kinetic/Groove/Antigrav, Your Shape, Project Natal, Trazer 2)



2. *R*hythm Exergaming: Become the musician or dancer and be guided by the music while the exergame records your dance steps or your musical timing. (Rock Band, Guitar Hero, We Cheer, DDR & iDANCE)


3. *E*xergaming Machines: Using real fitness equipment, the fun of the games takes your mind of the exercise. (Gamercize, Gamebike, Fitclub, GameCycle, BrainBike & Espresso Bikes)

4. *W*orkout Exergaming: Follow your virtual personal trainer as they guide you through your workout giving feedback on your form and storing your progress. (Yourself Fitness!, EA Sports Active, The Biggest Loser, Your Shape & Wii Fit/Plus)

5. *S*ensory Exergaming: These commercial exergames get you jumping and running for your score. (Lightspace Play, Makoto, SmartUs & TWall)

TEN reminds you to think of ‘CREWS’ as an amazing way to engage, motivate and sustain exercise over your lifetime! To discover more about Exergaming, get practical advice and more information from TEN or connect with us on twitter, LinkedIn or Facebook. Now enjoy what some of the leaders on Exergaming have to say and how Exergaming can truly benefit everyone!

     

“In Physical Education, we strive to provide a safe and positive learning environment that supports the needs and abilities of our students. Exergaming, in its many forms, is available in schools (before and after-school), at home, and in the community and thus has the potential to impact students physically, cognitively, and socially”. Stephen Yang, Ph.D-ABD, M.S., B.S., Co-Director ExerGame Lab, Assistant Professor, State University of New York College at Cortland.

“Exergaming Machines are a time saving way to keep me fit. Last week I clocked up over 9 hours of genuine cardio, just by playing the latest Xbox release! It is important that everyone finds the Exergaming method that works for them, if you enjoy the activity there’s more chance of keeping at it and reaching the fitness benefits. Nothing kept in the back of the cupboard will improve health.” Richard Coshott, Gamercize Founder and CEO.

“People who normally don’t like to be physically active are willing to try Exergaming because it’s FUN. Parents tell me that this is the first time they’ve seen their kids sweat this much, and they don’t want to stop playing the exergames! Exergaming is the best intervention for the (couch potato), and introduces physical activity that’s fun for the first time in their lives.” Ernie Medina, Jr., DrPH, CHFS, preventive care specialist, Beaver Medical Group; CEO & (Exergaming Evangelist), MedPlay Technologies.

“Exergaming offers an alternative method of increasing heart-rate and building muscle bulk for those with disabilities. Real-world boxing, for example, offers an excellent aerobic workout for many able-bodied individuals, however is impossible for many with disabilities. Video-game based boxing, however, allows for simulated boxing with an avatar that is safe and achievable, while simultaneously being aerobically challenging.” Sheryl Flynn, PT, PhD, Co-Founder Games4Rehab.com.

About The Exergame Network (TEN)
TEN is a not-for-profit advocacy group (not affiliated with Games for Health) which promotes an active and healthy lifestyle by combining video game technologies and exercise, known as Exergaming. Exergaming is proving to be an excellent way to increase motivation, energy expenditure and overall fitness. TENis a collaboration of dedicated health and fitness practitioners, exergame developers, researchers and clinicians, health and fitness entrepreneurs and passionate individuals devoted to highlighting the best solutions offered by exergaming.

Friday, August 14, 2009

Are you GameFit? The GameFit Cross Trainer Exercise Device (#G4H09 Wrap-up)

Meeting VisionQuest International CEO Brent Meldeau at the 2009 Games for Health Conference in Boston was great as he was able to explain to me how their upcoming GameFit Cross Trainer will be a disruptive technology in the exercise and gaming world. As previously mentioned, the company is looking to have working prototypes at next year's 2010 Games for Health conference in Boston and hopefully into the hands of some early beta-testers.

Essentially the GameFit Cross Trainer is two aerobic steps attached to a concave slide board which will first interface with its own games then hopefully get ported over to the Wii platform to start. The sensors in the GameFit can be used in one of three ways; 1) steps sensors alone, 2) slide sensors alone, or 3) step and slide sensors together. Besides the obvious low-impact nature of sliding, the cardiovascular benefits can be quite substantial if done for the correct Frequency-Intensity-Time-and Type (FITT). The GameFit Cross Trainer will weigh in around 30 lbs and be over 8 feet long, but will fold easily and have handles. I have no idea what the game-play will be or look like but once I find out I will update the blog.

Can the GameFit Cross Trainer capture the elusive market of whole-body gaming controllers that are fun to play and provide awesome health benefits?

Listen to Brent's response to "What is the GameFit Cross Trainer?"

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Listen to Brent's response to "When will GameFit Cross Trainer be seen in public?"

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Listen to Brent's response to "What platforms are you planning to build for or will it be a stand-alone device (plug and play)?"

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Fore more information, be sure to check the GameFit link in this blog archive. If you need more information on the research and partnerships being created in the Exergame Lab, please contact Stephen Yang at the exergamelab@gmail.com.

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