Showing posts with label sqweeze. Show all posts
Showing posts with label sqweeze. Show all posts

Thursday, April 7, 2011

Blobo to fight blubber? Finland's Squeezable Exergame controller

The Finnish company Ball-it has a buttonless controller and for its own game console that is played on a PC or Mac.  It's been on sale since 2010 but I haven't seen any ads for it in the US or on store shelves.  I wonder what their marketing strategy is for the US?   Currently at their website you can buy the console and Blobo squeezable controller that connects (PC, Mac) via Bluetooth for 60 EUR. A six-degree of freedom controller plus a pressure sensor amounts to what some people are calling a seven-degrees of sensing device that reacts to your movements while holding the device, while the device is tossed in the air, or when it is squeezed.  


The first suite of games (6) looks similar to Wii Play or Wii Sports and altogether it looks to be about 12 games in total, including: sack-race, hulahoop, long-jump, football, and ski-jump.


I haven't seen any studies done on this device yet but I would imagine it would be in the LPA to MPA zones.


Features:

  • triaxial accelerometer (STMicroelectronics LIS3LV02DL)
  • magnetometer (Aichi Steel AMI302)
  • pressure sensor (STMicroelectronics LPS001DL)

This is the only device besides the KiloWatt and Sqweeze (formerly of IA Labs) that features a pressure-sensitive controller, although on completely different scales.  This one I believe is the first hand-held pressure sensitive controller and I am excited to see its components be refined and further developed into  other controllers, interfaces and gameplay.


Will you Throw it! Swing it! Squeeze it! to better health?




Wednesday, January 13, 2010

Sqweeze For Fun & Fitness







EXCLUSIVE to the ExerGame Lab: I just heard from Sqweeze CTO & Co-Founder Greg Merril about their newest PC based fitness product. It takes some of the former IA Labs Wii Sqweeze prototype and then adds a wireless controller (via USB) to play several in-house created games (featured in an earlier ExerGame Lab post).  Some of the games will take advantage of the accelerometer (2 or 3 axis) for the more aerobic-natured tasks (running, twisting/rotating) while the other games will work on the upper-body or lower-body to compress the potentiometer and interact with the games (bursting bubbles, shooting a bow and arrow, shooting, etc…).

Determining a player’s True Fitness Age (TFA) is something the company wanted to integrate, similar to the Wii Fit Age. The idea is that you can take the TFA tests at any time and I assume the results will be based on the true force applied to the Sqweeze.  I’m wondering if there are different TFA tests to take and then the score is aggregated (ex. pecs, legs, triceps…)?

As in my earlier post about a virtual trainer (EA SPORTS Active Virtual Trainer as good as a qualified personal trainer?) , Sqweeze will also have a personal trainer to take you through your daily personal exercises and games to achieve your goals. In my mind, this fitness programming will be crucial to the success of this product.  As exergames go, Wii Fit has really shown us how important stickiness is.  Wii Fit worldwide sales (22 million) Wii Fit Plus (8 million). Sqweeze & Move to Better Health!
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  • Sqweeze is a new way to get a body shaping, calorie burning workout. Using new technology developed specifically for computer interactive exercise, the Sqweeze device let’s user play games online while getting fit! Now you don’t even have to leave your computer to get in shape.
  • The Sqweeze device wireless connects to your computer and requires virtually no setup.
  • You’ll be able to select your own personalized virtual trainer to help you navigate through the website, play games and workout with you.
  • All of your progress is tracked whenever you run the Sqweeze program so you can see your progression over time.
  • You can take the Sqweeze fitness tests whenever you want to find out your “True Fitness Age” (TFA).
  • Each day your trainer creates a new workout routine personalized just for you and your goals.

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THE SQWEEZE CONTAINS:

  • High resolution potentiometer that measure the precise amount of force being applied to the handles
  • Aircraft grade multi-coil spring that provides just the right amount of linear resistance for a calorie burning,muscle toning workout
  • FCC approved wireless USB transmitter
  • Advanced Integrated Circuit for translating human force into a recognizable PC data stream

We are eagerly awaiting a pre-launch demo version to try out in The ExerGame Lab and see how students respond to the device, game play and online features,

For more information, be sure to check the Sqweeze link in this blog archive. If you need more information on the research and partnerships being created in the ExerGame Lab, please contact Stephen Yang at exergamelab at gmail dot com.

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